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Okay so I just finished this and I really liked it. That being said I also had some problems with it.

Heres what I liked: 

-The art style is great! I especially like that the small fish sprites look like first generation tamagotchi renders. Plus i was always excited to see the close up image of each fish.

-The music is awesome! I really liked that as you played the track got more complex with yur progress.

-The upgrades are super unique, the fly swatting is a really cool idea especially. 

Heres what I had problems with:

-The camera noise is pretty grating, it motivated me to upgrade it fast, but by the time I had it maxxed out I was already super sick of it and it was still playing way too often.

-Upgrading the chum at a certain point is detrimental to you because it makes it harder to dodge the cheap fish to get low enough to catch what you actually want, especially once your reel is fast.

-the random (?) chance to catch extras or whatever it is that makes me catch fish out of nowhere was more often than not, detrimental to me, it was very frustrating to try and fish for deep creatures and have a single slip up where i accidentally catch a gulper and somehow 3 of my five hooks are full

-Not enough labelling!!!! This is probably the biggest issue I had playing the game, if you change anything about the game let it be this. All the time, things happen that are unintuitive. When I catch extras, it would be nice to see a little popup that says double! or triple! or something like that. The puzzle was a cool little addition but I didnt figure out what it did until I had done it a few times.

-Until you get to the final two fish, the puffer is the most valuable fish, and it can easily caught without going deeper than the main screen. It feels like buying fishing line was largely useless, as the seconf I realised that the deeper fish weren't as valuable I came straight back to the surface.


Anyway, for a game made in only ten days, this is pretty impressive. These suggestions really don't apply to anything that wasn't designed to be super polished. It probably doesn't seem that way after reading all of that but I really did love it and I think it has serious potential.

The "doubling" thing you mentioned is actually a bug. It didn't come up (that we noticed) during our own playtesting, so it will be fixed once the jam ends. That and we'll make the noise a little less grating.
The numbers of prices and values were all very... random, I'll be honest. There wasn't much thought into balancing it out, but that will most DEFINITELY be fixed.
I'm thinking about changing chum to increase how common rare fish are, not how often fish spawn period. Hopefully that fixes that issue.

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really fun and cute fishing game :thumbsup: love the fish designs but it'd be neat if there was some reward for catching every fish, maybe being able to buy the last puzzle piece? also the camera noise got annoying fast

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Thanks...glad you enjoyed it! If you catch all eight fish, you actually get a musical reward. If you noticed, each time you catch one, it unlocks another layer of music, and when you get all eight, it moves to a new piece, which is brighter and more energetic. Though, you're right in that there should be a clearer "end game" scenario. 

And yep, agreed that the camera got annoying. That's why you need to buy the upgrade so it doesn't go offline as quickly (or, maybe we should have spaced that out better). 

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I did notice! Just didn't exactly feel like an endgame reward as you said, lol. I do feel like the camera could've been better, I get that it makes you buy upgrades and that's fine but it was very annoying for a mostly chill fishing game, even after I maxed it out. Didn't have too much of a problem with the flies tho. Loved the game.

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FUN GAME

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GOOD CONCEPT LOVE FISHING